Friday, September 14, 2018

Victory At Sea Pacific Gameplay Review

I'm playing Victory At Sea Pacific, a real-time strategy game by Evil Twin Artworks.

The game features three campaigns but two are initially locked. In addition, the first campaign contains a mandatory tutorial that cannot be skipped, even if it’s not your first time playing. The campaign allows for free-form movement of fleets around the Pacific to achieve objectives but lacks a skirmish mode. Fleets can be instructed to attack, defend, move, recon, raid, or resupply. The game takes place in real-time and any conflicts can be skipped. “War bonds” earned during missions can be used to purchase new ships, and experience points will unlock additional vessels. Tactical battles involve movement orders, speed adjustments, firing guns, and launching aircraft. Units will attack and maneuver automatically if issued general “attack” commands, reducing micromanagement. Units can also be organized into squadrons that act as a single entity. Specific systems can be damaged during combat, and the AI provides decent opposition. Victory At Sea Pacific is a neat idea thanks to its persistent, non-linear campaign but lacks some ancillary features to fully round out the package.