Tuesday, October 09, 2018

Forza Horizon 4 Gameplay Review

I'm playing Forza Horizon 4, an open world racing simulation by Playground Games and Microsoft Studios.


The most noticeable new feature is week-long seasons as you venture around the United Kingdom. Multiplayer options are integrated into the game, offering team or competitive races with online players, clubs, and special events that occur every hour. Your in-game character gains money and experience with every race (even without winning), unlocking randomized prizes (like new clothing or cars) and additional events. The map is chock full of race options once you complete the introductory sequence: road racing, dirt racing, off-road cross-country events, street races, drag racing, and drifting. Races can be customized to adjust the race length and allow specific car types (such as hatchbacks, cars from the 70s, or a specific manufacturer). In addition to the races, speed traps, huge jumps, barns hiding classic cars, and signs to smash for bonuses also dot the landscape. The cars are plentiful and can be customized with skins, upgrades, tuning, horns, and license plates. Undesirable vehicles can be auctioned off to other players. The car handling is very forgivable and focused on tight racing with the capable AI; this is quite fine for an arcade racing title such as this, but those looking for a realistic simulation should look elsewhere. The graphics are top-notch and perform very well, though the engine sounds could be improved. Forza Horizon 4 is a fantastic open-world racing title thanks to its content-rich setting, multitude of customizable race types, large roster of cars, and easy-to-handle driving physics.