Monday, October 29, 2018

Veil of Crows Gameplay Review

I'm playing Veil of Crows, a role-playing real-time strategy game by Arrow Face Games.


The game features a campaign on several maps with varied character customization and background options (town leader, merchant, mercenary, et cetera); the game world carries over after you die and start a new character. There is also a sandbox mode for more direct tweaking. Towns produce gold through taxation, consume food, and collect resources from nearby mines, farms, and quarries. These resources can be used to construct new buildings and raise troops. Quests can be undertaken from neutral villages, while other factions in the game can be traded with or fought. Combat involves giving orders to troops using cumbersome, non-intuitive controls that use keyboard buttons instead of interface icons. The game world is an effective setting, with other factions going about their business before you intervene. The beginning of each scenario can be slow as you wait for resources to accumulate and better units to unlock, but large battles between different factions await. Overall, Veil of Crows is very reminiscent of Mount & Blade, except with RTS-style battles in place of third-person combat, and is a mostly successful pivot of that construct.