Tuesday, February 19, 2019

SNOW Gameplay Review

I'm playing SNOW, an open-world winter sports game by Poppermost and Crytek.


The game is free-to-play, but not really: the free version acts more like a demo, with access only to the tutorial mountain and the main peak for one week. The Ultimate Edition unlocks everything for $20, including custom outfits and all 13 locations. The settings consist of an impressively large mountain and a smaller village, but are filled out with tiny stunt-focused areas; one additional large mountain to explore would be appreciated. There are a number of events to play (time trial, freestyle, half pipe), but they are focused on experienced players and cannot be customized in any way. Multiplayer is also available, but only takes place on the large mountain and events can’t be played with others. Both skiing and snowboarding are available, although the controls (typical for an action sports game) are identical. Mountains can be customized with props like jumps and rails in free roam mode. There are noticeable bugs in the game (input occasionally not accepted in menus, crashes to the desktop, clipping through the terrain, and server issues where progress will be lost). While SNOW can be enjoyable, it is ultimately buried under an avalanche of shortcomings, including having only one large mountain, the lack of custom events, limited multiplayer, and bugs that should have been fixed in over five years on early access.