Tuesday, April 02, 2019

Tropico 6 Gameplay Review

I'm playing Tropico 6, a city management simulation by Limbic Entertainment and Kalypso Media.


This iteration of the series features missions with a set of mandatory and optional objectives, sandbox maps (including randomly generated ones), and cooperative and competitive multiplayer. The interface is improved, as the combination of map overlays and a comprehensive almanac makes finding information fairly straightforward and efficient. The quantity of buildings has been expanded, with many options available to provide housing, resource collection and processing, mass transit, citizen services like hospitals and churches, research, tourist destinations, and military outposts. Citizen detail is high, as individual walking paths are needs are tracked. Different political factions and foreign powers will frequently offer objectives to improve relations and earn a reward, giving you intermediate objectives, even in the sandbox mode. The broker offers missions to increase your Swiss bank account, the funds of which can be used to instantly research new buildings or provide other nefarious benefits like improved relations or ignoring ultimatums and demands. Research can be done to unlock new edicts to issue or alternate work modes, while the constitution sets country-wide policies. Raids from pirates or commandos can provide new citizens, loot, or annoy foreign countries, and specific trade routes can provide bonuses to income. While the brand new features (multi-island maps, raids, mass transit, revamped research and Swiss bank account usage) aren’t groundbreaking, this is the most refined Tropico experience available.